so i just got solid time to put on some music and play since last weekend and its very relaxing! one thing is starting to get to me though. it seems digging has become a bit problematic since the drill doesn't seem to always make contact with the soil. also i some times fall slightly into the ground that makes it hard to walk around in some areas in my world. are any of you guys getting this to happen as well? i dont think i need to report it, im just a little curious about you guys' worlds.
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digging holes
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[01_117_007] Terrain acting like Quicksand.
was driving next to my base and suddenly the following happened, destroyed a rear wheel and then got stuck...
![[IMG]](http://i.imgur.com/OqWKzfp.jpg)
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Simulation Speed bottoms out in Terminal Screen (SP-survival Dx9)
Starting about a month ago and getting increasingly worse is whenever I am in the Terminal screen, the simulation speeds tanks to 0.05, picks up again to 0.6, drops again, picks up again etc. Making mouse responses extremely laggy.
There might be a relation with the removal of ingots by conveyor-sorters from the refineries to the cargo containers: sim speed drops whenever the refineries are cleared of ingots. However, perhaps it is the other way around since shutting down the refineries...
Simulation Speed bottoms out in Terminal Screen (SP-survival Dx9)
There might be a relation with the removal of ingots by conveyor-sorters from the refineries to the cargo containers: sim speed drops whenever the refineries are cleared of ingots. However, perhaps it is the other way around since shutting down the refineries...
Simulation Speed bottoms out in Terminal Screen (SP-survival Dx9)
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Remember the Female Astronaut? (Request)
This mod Back in the olden days the Female Astronaut was posted up to the Workshop by "The Paladin". Eventually that individual had something of breakdown over Keen updating the game in ways they didn't like. But they put the mod up for adoption and adaptation.
Eventually Shotwn adopted the mod and released a version that was adapted to the removable helmets added in 1.074 with a head model taken from a Open Source female model. Then the skeleton change happened and Shotwn completely...
Remember the Female Astronaut? (Request)
Eventually Shotwn adopted the mod and released a version that was adapted to the removable helmets added in 1.074 with a head model taken from a Open Source female model. Then the skeleton change happened and Shotwn completely...
Remember the Female Astronaut? (Request)
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[01.117.007] Crash when locking connector via timer
When I dock my construction ship by using the timer system, I get a crash. Not every time, but close to it.
[01.117.007] Crash when locking connector via timer
Code:
2016-01-15 08:40:57.351 - Thread: 1 -> Exception occured: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at...
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117 [DS] When someone join server sim speed drops to 0 which stops ships
I was on surface of a planet and began to go to space. Sim speed slows our ships, we all know it but after last update each join drops server sim speed to 0 for a second. This cause my ship to stop. So I need to burn engines to gain speed. My ascent through the atmosphere interrupted 6-7 times by this.
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117 [DS] Crash - Projector related? I dunno
2016-01-14 21:48:18.005 - Thread: 8 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipConnector.SetupForProjector()
at Sandbox.Game.Entities.Blocks.MyProjector.Build(MySlimBlock cubeBlock, Int64 owner, Int64 builder)
at Sandbox.Game.Weapons.MyWelder.Shoot(MyShootActionEnum action, Vector3 direction, String gunAction)
at Sandbox.Game.Entities.Character.MyCharacter.ShootInternal()
at...
117 [DS] Crash - Projector related? I dunno
at Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipConnector.SetupForProjector()
at Sandbox.Game.Entities.Blocks.MyProjector.Build(MySlimBlock cubeBlock, Int64 owner, Int64 builder)
at Sandbox.Game.Weapons.MyWelder.Shoot(MyShootActionEnum action, Vector3 direction, String gunAction)
at Sandbox.Game.Entities.Character.MyCharacter.ShootInternal()
at...
117 [DS] Crash - Projector related? I dunno
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[01.019.013] [DS] on connector, toggle batterie recharge and quickly exit cockpit: DS Crash
How to reproduce:
use a battery powered small ship,
dock to a connector,
toggle batteries to recharge (via cockpit toolbar in my case),
and quickly exit cockpit.
Edit: appearently this might be connected to the battery recharge toggle and the connect/disconnect of the connector only, exiting the cockpit was not necessary the last time it crashed. (new log in new post).
Result:
Server crashes.
Note: I was the only player on the server at the moment of the crash so the cause should be my...
[01.019.013] [DS] on connector, toggle batterie recharge and quickly exit cockpit: DS Crash
use a battery powered small ship,
dock to a connector,
toggle batteries to recharge (via cockpit toolbar in my case),
and quickly exit cockpit.
Edit: appearently this might be connected to the battery recharge toggle and the connect/disconnect of the connector only, exiting the cockpit was not necessary the last time it crashed. (new log in new post).
Result:
Server crashes.
Note: I was the only player on the server at the moment of the crash so the cause should be my...
[01.019.013] [DS] on connector, toggle batterie recharge and quickly exit cockpit: DS Crash
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Update 01.117 - Roadmap, Bug-fixes
Summary
For this week we prepared a roadmap highlighting the future plans for both of our games. It covers everything that will be implemented in the coming months for Space Engineers and Medieval Engineers. Follow the link to Marek’s blog for more details: http://blog.marekrosa.org/2016/01/the-ksh-roadmap-for-2016-space_14.html
We also released a brand new modding guide for creating mount-points in Space Engineers. Today's update also brings a new batch of bug fixes like...
Update 01.117 - Roadmap, Bug-fixes
For this week we prepared a roadmap highlighting the future plans for both of our games. It covers everything that will be implemented in the coming months for Space Engineers and Medieval Engineers. Follow the link to Marek’s blog for more details: http://blog.marekrosa.org/2016/01/the-ksh-roadmap-for-2016-space_14.html
We also released a brand new modding guide for creating mount-points in Space Engineers. Today's update also brings a new batch of bug fixes like...
Update 01.117 - Roadmap, Bug-fixes
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Hidden tricks and key combinations in SE
You know how the F1 screen doesn't tell you everything? Say, pressing Ctrl+a to select all items in your control panel? Or ctrl+scroll wheel adjusts the distance from player when pasting grids?
I think gathering the wisdom of the community in one place might be in order. Do you know a key combo that's so common knowledge no one ever mentions it here in the forums? Tell it here! There's a good chance we all learn something new.
Information gathered:
The scroll...
Hidden tricks and key combinations in SE
I think gathering the wisdom of the community in one place might be in order. Do you know a key combo that's so common knowledge no one ever mentions it here in the forums? Tell it here! There's a good chance we all learn something new.
Information gathered:
The scroll...
Hidden tricks and key combinations in SE
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Thanks for the community questions
Hold your questions till the end they say
we'll get to them they say
then inevitably the YouTubers talk the whole session away and no community questions get taken
we'll get to them they say
then inevitably the YouTubers talk the whole session away and no community questions get taken
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Does the road map mean that suggestions are no longer considered?
The new update outline a road map for the next year. there were no additional features, just plans for bug fixes galore. Like anybody that posts to the suggestions thread, I like to think outside the box, problem solve, and get excited about interesting features. I am disappointed that no new features are being considered at all. Fixes are awesome and i understand a completely needed step in the development, but i feel that the game can flex so much more muscle than it already does, It...
Does the road map mean that suggestions are no longer considered?
Does the road map mean that suggestions are no longer considered?
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Multiplayer ship speed bug
Multiple mp servers I have played on have experienced a drastic bug right after the update giving medbays moddablity came out. At the moment, no one is able to go faster than 25 m/s and the simpseed is terribly low. This is not a server issue, it's a game issue since the same problem exists across mutltiple servers and it started right after the medbay modding update.
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Longer Sensor range for greater programming possiblity
I've been having a great time learning c#, but I am finding that my ability to program AI into my ship is limited by the fact that my ship can only see 50 meters in any given direction. My ship cannot fly fast because will crash due to it's inability to sense things at a distance.
I think by increasing the sensor range to 5k meters or so would allow us programmers to create ships which can essentially fly themselves. They could then ascend and decend through the atmosphere, land, and be...
Longer Sensor range for greater programming possiblity
I think by increasing the sensor range to 5k meters or so would allow us programmers to create ships which can essentially fly themselves. They could then ascend and decend through the atmosphere, land, and be...
Longer Sensor range for greater programming possiblity
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[01.117.007 64bit] [SP, Mars easy start base]
I must say on start that im new in thisa game ( just over a month of experience) however, im quite sure that this is a bug, not my mistake or overlook.
Check this:![[IMG]]()
As you see i have more then enough Ni and Fe ingots, however both assemblers simply refuse to create Motor component and it says missing items ... WTH?! What items are missing, im quite sure that i was able to produce motors with just this 2 ingredients.
I tried moving manually...
[01.117.007 64bit] [SP, Mars easy start base]
Check this:
![[IMG]](http://i.imgur.com/QviqW92.jpg)
As you see i have more then enough Ni and Fe ingots, however both assemblers simply refuse to create Motor component and it says missing items ... WTH?! What items are missing, im quite sure that i was able to produce motors with just this 2 ingredients.
I tried moving manually...
[01.117.007 64bit] [SP, Mars easy start base]
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[1.112] Creative, constant crashes are constant.
These new crashes are annoying. I get one every five minutes or so simply getting into a small ship and flying around.
Here is the world;
http://steamcommunity.com/sharedfiles/filedetails/?id=573061475
edit!: BRB with a proper crash log....
Here is the world;
http://steamcommunity.com/sharedfiles/filedetails/?id=573061475
edit!: BRB with a proper crash log....
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Space Engineers lite (bare with me)
First let me get this out of the way, I have had 8 cups of coffee and I am currently pulling the night shift so this idea may sound stupid. Ok then stay with me. My idea is basically a stripped down next to no features version of Space Engineers that can run on just about anything.
Oh good your still here. This idea like a pre builder for SE . No asteroids, planets, survival, no AI and definitely no procedural generation. Basically a bare bones no fancy stuff version used just to pre plan...
Space Engineers lite (bare with me)
Oh good your still here. This idea like a pre builder for SE . No asteroids, planets, survival, no AI and definitely no procedural generation. Basically a bare bones no fancy stuff version used just to pre plan...
Space Engineers lite (bare with me)
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Improve modding support
So now that the game will be polished for beta and therefore Keen won't be able to add new stuff weekly, the modders will move into that focus.
I received the impression that there is a duality when building stuff between "only vanilla" and "modded".
"Only vanilla" seems to be the favorite when creating something for survival and for multiplayer because in general you don't know which mods are used on all the various servers. Also when I need something in creative, e.g. a tug, I'll post a...
Improve modding support
I received the impression that there is a duality when building stuff between "only vanilla" and "modded".
"Only vanilla" seems to be the favorite when creating something for survival and for multiplayer because in general you don't know which mods are used on all the various servers. Also when I need something in creative, e.g. a tug, I'll post a...
Improve modding support
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Slow top speed on planetary lander
My planetary lander won't go faster than 30m/s. Is this normal?
It's the stock lander, no extra weight. Same both with and without dampener on.
Anyone?
It's the stock lander, no extra weight. Same both with and without dampener on.
Anyone?
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[MOD] Inter-Grid Communications
Inter-Grid Communications
Workshop: Inter-Grid Communications mod, Inter-Grid Communications demonstration world
*** WARNING *** This is very experimental, use at your own risk!
IGC is a mod that expands the programmable block API to allow communication with other grids.
The primary interface operates through custom block...
[MOD] Inter-Grid Communications
Workshop: Inter-Grid Communications mod, Inter-Grid Communications demonstration world
*** WARNING *** This is very experimental, use at your own risk!
IGC is a mod that expands the programmable block API to allow communication with other grids.
The primary interface operates through custom block...
[MOD] Inter-Grid Communications
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